Media today has changed the way the
youth interprets violence. The violence in media has dulled teenagers to the
actual seriousness of certain bad situations. Some say that the violence in
media is not a big deal; people just tend to exaggerate it. I disagree; the
media has had a huge influence on teenagers since the mid-50s. Many teens
started to rebel once they heard what song lyrics meant, once they saw who was
on
One morning, I was talking to my mom
about video games and movies, she said that teenagers are dumb because we copy
everything we see on the television and repeat what we hear in song lyrics.
When she made this comment I wondered if maybe the movies and songs were about
teenagers in today’s society, just that it’s harder for us to recognize it
because we’re the ones living the moment. We refuse to believe that we do such
things now-a-days. This is how I began to question what rappers are really
rapping about and why movies and video games are so violent for teenagers.
In this paper I will investigate
teenagers from the 1940s, 50s, and 2000s. I want to see where it all “went
wrong”. In addition, I will research the good or bad influence the media has
had on the teens, such as song lyrics, television shows, movies, and video
games. I want to know where and why the teens changed from being the, suppose,
good kids to some rebels. In addition, I want to see the influence media has upon
the development of a child and how it affects them as they grow up to their
teens and adult years.
Some perspectives that should be
taken into account should be the teenager, parent, and the media. If rebel
teenagers are the problem, what are parents doing to help this problem get
solved? Furthermore, what are parents doing to monitor their children’s use of
media? If parents let their 13 year old son or daughter play M rated video
games and watch R rated movies, what are they expecting to get out of this? The
parents cannot blame media for the lack of attention they are giving their
children. The media is being affected because it is their job to entertain
people of all ages, it just so happens that to get teenagers’
attention now-a-days
it has to be something violent. Again I ask, why? The media will be affected gravely if their
biggest consumers are restricted from attending certain showings and buying
certain games and albums.
The sources I will be using throughout
this paper will be a few that explain how teens from the 1940s were and how
they changed by the mid-50s, such as AmericanCultural History, which describes the life during the 1940s and The Life of a 1950s Teenager, which, as
the titles implies, describes the life of a teenager during the 1950s. I will
also use sources which show the increase in violence in movies and games,
present day. This includes Top PG-13Movies Now Have More Gun Violence than R Rated Films, which explains how
violence in films has risen, since the 1950s. Lastly, I will include sources
which give suggestions, like, how parents must handle their child’s media
access, like, What Parents Can Do aboutMedia Violence. I will strictly write about how the violence in the media
has affected the youth, I will not write about how the media affects a child’s
sexuality or anything other than violence in the media. I will be including an
interview with a parenting magazine, via email, hopefully within the next week.
I would also like to get the teenage perspective, someone who actually plays
the games and believes it isn’t such a big idea and interview another teenager
who doesn’t play or watch these types of media. Lastly, I will like to
interview a parent whose child plays M rated games and watches R rated movies
and a parent whose child does not play these types of games and is not allowed
to watch such movies. I would like to compare the two types of teens and
parents and see where the difference lies, such as attitudes, parent to child
relationship, academics, and socially. I feel like these few interviews will
assist me in understanding the development of each child with and without the
different types of media.